Hi, my name is Alejandro Sánchez
I am a Junior Game Developer.

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About me

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I am a Junior Game Developer with a deep passion for the videogame industry and a strong desire to keep learning and growing. Over the course of two years working in this sector, I have collaborated on multiple projects. I am skilled in development engines such as Unity, Construct and Unreal Engine, and I am always looking for new opportunities to further hone my skills and contribute to innovative projects.

More information down below!

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Projects

Metaverse project

I was in charge of developing a text chat system and a voice chat system with Photon, a tooltip system and a popup system along as bugfixing, polishing and implementing a UI following the mockups provided by the design team.

Made with: Unity, Nova UI, DOTween, Photon.

Business simulation

Developed a business simulation with Construct 3 for an italian private university.

Made with: Construct 3

RecordApp

A European project developed for Android and iOS that aims to raise awareness of peripheral areas of Italy, Germany, Spain and Turkey. I was in charge of developing the app.

Made with: Unity, DOTween, Firebase.

Play on the Google Play Store

Play on the Apple Store

Artoo

Maintenance, bugfixing and developed new features for a mobile app already developed by another team for children to learn about art.

Made with: Unity, Firebase.

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Play on the Google Play Store

Play on the Apple Store

Samurai Survivor Webgame

Developed an action game made with Construct 3 inspired by games like Vampire Survivors

Made with: Construct 3.

Play on Playgama

Pocketro Webgame

Assist the project's lead programmer in fixing bugs and updating assets for a game inspired by Balatro.

Made with: Unity.

Play on Crazy Games

Luna and the Magic Maze Webgame

Work on the feedback provided by PlayGame

Made with: Construct 3.

Play on PlayGama

Personal Projects

Master's Thesis - Card roguelike videogame

Designed and developed a roguelike card videogame as a final Master's project making use of pools, SciptableObjects, abstract classes, inheritance, prefabs, etc.

Made with: Unity 6, DOTween.

Play it Source Code

Master's Final Thesis Document

Degree's Thesis - Gamified mobile application for physical exercise

Designed and developed a merge mobile game as a final Degree's project where the player must place chess pieces in tiles and, when a minimum number of the same type are gathered, they are combined to evolve into a better type. The game connects to Google Fit to find out how many steps has the player taken to convert them into a currency inside the game.

Made with: Unity.

Source Code

Degree's Final Thesis Document

2D Platform Videogame

Developed a small 2D platform prototype with object pooling, parallax, audio, basic 2D physics, character movement, Cinemachine and more.

Made with: Unity, Cinemachine.

See More Source Code

Unreal Engine Puzzle Project

A project that consists in four different puzzles, where the first one serves as a tutorial and the others present different and unique features. All these puzzles share one element in common: collecting keys to progress through the game. This project made use of using an interaction system, cinematic sequences, spawners, triggers and the enhanced input system.

Made with: Unreal Engine 5.4, C++.

Source Code

Unreal Engine Ability System and Animations Project

A project that consist in developing a character using the animation blueprint and implement a ability system to organise part of the gameplay. The character will be able to perform different actions depending on the abilities they have acquired. This project uses the enhanced input system, an interaction system, gameplay tags and data assets.

Made with: Unreal Engine 5.5, C++.

Source Code

Unreal Engine Space Invaders

Recreates the classic Space Invaders game in Unreal Engine 5.4 using C++ and making use of its own GameModeBase, Pawn, HUD, PlayerController and GameInstance. Its features the use of Niagara effects and EnhancedInput as well.

Made with: Unreal Engine 5.4, C++.

Source Code

AI projects

Developed four different projects to learn AI in Unity. These projects contains different AI architectures such as finite states machine, behaviour trees or Goal Oriented Action Planner (GOAP) that makes the NPC perform different actions such as patrolling, hiding, attack, etc.

Made with: Unity.

GOAP project

Behaviour Tree project

Finite States Machine project

Basic Nav Mesh project

Unreal Engine lighting

This project consist of a level made with the landscape and foliage tools that plays with lighting to improve the realism of the level and to add a better ambience.

Made with: Unreal Engine 5.4.

Source Code

FantasyRPG

A 2D videogame made with Unity where the player must choose a character, each one with unique stats and movements, and survive agaisnt a horde of enemies.

Made with: Unity.

Play here Source Code

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